Ranch Sorting Rules
Announcements at shows will supersede any advertisements. Rules not specified will be generally accepted rules as interpreted by the Producer.
Ranch Sorting is a two-rider team sorting 10 numbered cattle 0 - 9 and 2 or more unnumbered cattle for a total of 12 or more head. A run starts with the team members on the opposite side of the start line from cattle.
One or two equal sized pens will be used for back and forth or one-way sorting at the Producers discretion.
The opening between the two pens will be 12' to 16'.
Cattle will be settled on sorting side of the start / foul line prior to run at the judges discretion.
The Announcer (clock) will draw a number, which will determine the first cow to be sorted. The cattle will then be sorted increasing in sequence from the number.
The Judge will raise the flag when the cattle are ready and the announcer will announce when riders should start their run. The Judge will signal the beginning of the run by dropping the flag when the nose of the first horse crosses the start / foul line and the first number to be sorted will be announced or when the thirty (30) seconds between teams has expired. Riders are committed to the herd once they cross the starting line and no re-rides will be given because the 'luck of the draw' will apply.
The cattle must be sorted in number sequence. If any part of a cow crosses the start / foul line prior to time expiring or all 10 numbered cattle being correctly sorted across the foul line or any part of a sorted cow re-crosses the foul line, a disqualification will occur.
Any cow not entirely across the start / foul line prior to the final buzzer sounding will not be counted.
All teams entered will participate in the first go. The second (final) go will consist of up to the top 10 teams. With more than 60 teams entered, 20 teams may participate in the final go at the Producers discretion. Judges will use lap timers.
Teams sorting in 2 Gos will place higher than teams sorting in 1 Go no matter how many cattle are sorted.
No substitutions will be allowed after a team has made their first run, except in an emergency, at the Judges discretion. If one member cannot complete a run, the remaining team member may elect to finish the run by himself or herself. No riderless horses may be used in place of another rider.
A rider may not enter more than 5 times per class and must change at least one member of their team for each entry.
Teams can sign up, using first and last names, until the first ten teams in that class have run except for the draw pot. The entries for the draw pot will close when the first ten teams have run in the class prior to the draw pot.
If a team has a dispute about a run, a protest to a Judge must be lodged before the team leaves the pen. The Judges and Arena Director must confer and agree on a decision. If the dispute is sustained, the team will be given a re-run.
Decisions of the Judges are final.
No coaching, spotting, or pointing out cattle (such as when to go, turn around, directions) by any person(s) other than team members will be allowed and may result in the team receiving a 'no time". The person coaching may have 1 or more of their teams disqualified and/or barred from the arena area.
No roughing of cattle or horses will be allowed.